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Design For Future Healthcare
The Part 1 Team:
The Project Outline:
The project has two-part. Part one is group work with two other designers and experts from the Institute of Cancer Sciences at The University of Glasgow. We aim to speculate a future vision of cancer care in 2030.
Part two is my personal exploration based on the vision we built. I was looking at how would the concept of 'collective intelligence' applies to 'post-cancer' healthcare in the future.
In part one, we try to identify possible future post-cancer treatment health care models. We speculated a future scenario that healthcare has become more digital and personal, and with artificial food technology, medicine has the potential to integrate into people’s everyday food.
Imagine the technological advancements that could allow for health monitoring and simple treatment to happen in the home. What is the experience living in such a world? What consequence can we see?
Part One Research & Design Process
To communicate our future vision, we create a fictional brand Dinaci and a story based on its user.
Dinaci is a biomedical company that provides remote healthcare services to its patients. It helps the user to detect their health condition at home. Although it sounds convenient, there is a critical consequence that comes with it...
In part two, I worked individually, continued to speculate on how design can shape our society in the future through the relationships between people, products and place.
Working closely with cancer research experts, I notice remote healthcare might become a trend for post-cancer living in 2030. However, It largely depends on technology. So, bringing the new form of cancer care to people who have difficulty using tech becomes critical.
As a speculative design project, I decided to create an ‘extreme user’ persona with the experts I am working with. The extreme user persona is an unusual design approach because it only covers some extreme minority users. However, in the speculative design project related to health care, it is an excellent way to push our speculation of the future world and identify the most challenging user scenario we might face. I also involved role-playing in my future product development process. I invited people to act as potential users, and I try to act as the product I am developing. The method allows me to look at the interaction between people and the product critically, helps me to achieve a thoughtful outcome.
The outcome is Kiki, a platform that works as a companion for its users, interacting with and motivating the user through friendly suggestions and conversation. Each guidance incorporates local information and user's preference with cancer experts' advice globally, keeping the users healthy without bringing the context of 'cancer'. The collective intelligence generated by Kiki helps to advance global understanding of the experience of those living with cancer as a chronic condition. My design project, 'Kiki-A future remote-care experience.' is one of the projects representing the Glasgow School of Art Innovation School taking part in the exhibition in Tsinghua International Conference Of Arts & Design Education 2021.
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