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Designer/PhD Student/HCI researcher

Hi!

Welcome to my design world! Here, you can find a selection of my work.

ResponTable

ResponTable is an interaction design that explores how we can facilitate Psychological Ownership of shared items. 

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Design, Play and Game: Delimited

The project intended to focus on the experience of 'play',  exploring how we can use games to explore and facilitate discussion about how behaviours and rules flow in society.

An Exploration Of Privacy Awareness: X-CEPT ALL 

The project is an interactive installation that offers an opportunity for its user to reflect on their online behaviour.

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Augment Instead of Neglect: The Wool Story

The project explores the possibility of unpacking a physical object's story with AR technology. Providing a new experience of the human-object interaction.

Animacy Interaction & Psychological Attachment: Deep Breath

The project examines ways to enhance the emotional connection to spaces and objects by incorporating animated behaviours into public transportation.

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A way to reduce plastic consumption: EasyGreen

This project explores the role that 'persuasive technology' can play in encouraging more sustainable consumption behavior. Focusing on university students, the design team developed an app-based system aimed at motivating users to reduce their consumption of harmful mater harmful materials to the environment.

Future Remote care: Kiki

This project explores the concept of collective intelligence within the healthcare sector. Working closely with medical experts, we set the timeline to 2030 when remoted healthcare supported by collective intelligence will be more mainstream. From a user experience perspective, I speculated on how 'collective intelligence' and 'remote healthcare' might approach people who have difficulty using technologies.

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The projects representing the Glasgow School of Art Innovation School participated in the Tsinghua University art and design education exhibition.

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Alternative Social Experience: The Playground

The project was inspired by the speculative design theory. By setting the project in a probable future, we establish a space that reflects our everyday living experience with social media. 

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The time frame is five years from the present when social media addiction becomes a critical problem. I slowly uncover the human factory behind the phenomenal and explore how technology might establish a positive connection in our society. With this, the project questioned about the current role of technology in facilitating positive social interaction.

NHS Project

In this project, The team and I collaborate with the NHS gynaecology department in the Crosshouse Hospital. Trying to improve the user experience within the patient journey. We believe UX design should be small and empathetic, warm and thoughtful.

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Soil For Plants: Fertile

The project is one of the winners of the IF design competition 2020. In this project, my partner and I explore an innovative solution to reduce the environmental impact of single-use coffee cups.

Redux

In this project, I reconsider the features of the camera. What is a camera? What is a playful camera? What would it look like? Whom would it be for? How can the camera express its personality and generate a unique attachment with its users?

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